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A four step Practical Creativity Process
'Solve that Problem' is a complete on-line web-based creativity techniques e-notebook.
Organised around a four step creativity process, learn the secrets of exploring challenges, generating and evaluating ideas and getting them implemented. Written in 45 concise sections, the Creativity Techniques E-notebook contains everything you need written in a clear, simple but powerful format.
Central to the whole process there's an extra section devoted to explaining how your brain ticks - your 'Brain Operating System'.
Problem Exploration
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Idea Generation
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1. Goals - setting outcomes
Well-formed outcomes
2. Reframe - say it a different way
Rephrase exercise
Lipstick
3. Assumption
Breaking Assumption exercise
The Pink-Bus
Breaking basic assumptions
4. Chunk-down - Why and what's stopping Us?
Simplify exercise
Staff retention example
5. Facts
Elephants
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1. Changing Things - Poor Creativity
2. Better Brainstorming
Crazy Ideas, Concept Extraction
3. Mexican BrainWave
4. Thinking Negatively comes natural
5. Start in a new place
Random Word, picture, associating
6. Create New Patterns
Random Combinations
7. Metaphors
8. Prompt lists - SCAMPER, 5W's & H
9. Come to your senses Storytelling, models, collage
Mindmap, Spider Diagram, Cause-effect
10. Environments
11. Using metaplanning
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| Evaluating Ideas |
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Doing It! |
1. Being selective
2. Judgement
Rules of Judgement
Framing a Problem
3. Group Decision Making
Groupthink
4. Evaluation Framework
Framework detail
Evaluation Grid
How Intuitive are you exercise
5. Decision Matrix
Decision Matrix exercise
6. Paired Comparison Analysis
7. Killing Ideas
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1. A Multilayered Box - Organisational Culture
2. Just get on with it
Don't over specify, Make a prototype
Can Do, Don't Talk Smart
3. Organisational Snakes & Ladders
Stakeholders, Force Field Analysis
Find an Innovation Champion
Risky or What
Perceptual Mapping and positions
In other people's shoes?
4. Storyboarding
5. Getting ideas accepted
6. Patterns make companies blind
7. Innovation Gems
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Brain Operating System
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1. Techniques only go so far
2. Brain - The Physical Side
Brainworks - neurons, hemispheres
Interferring exercise
3. Maximise Brainpower
Fun, play and bananas
Can you play exercise?
4. Your internal world
Filters on reality
5. Brain Software
An evaluator or generator exercise
Metaprograms
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6. The secret's in the language!
Language Meta-model
7. Structure of experience
Sensory (VAK) preference exercise
Changing experience qualities exercise
8. I believe
Beliefs
Changing beliefs exercise
9. Motivation for a Change
10. Making Personal Change
Six Step Reframe
11. Mirror Neurons
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A feast of Creativity Techniques for only £9.99
Get a full working interactive copy of Solve That Problem (STP), Creativity Techniques E-Notebook, for only £9.99. Everything you see in the on-line version plus lots more.
You will reap the benefit of several years of research and practical Business use.
To order a copy of STP for your own PC or an internal network please click on the "Payment" button. As soon as your order via Paypal has been accepted, you will be emailed a link to download a zipped file copy which contains all the files used in the Notebook.
Note: You do not have to open a PayPal account to make a purchase
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